Pathfinder AP: Kingmaker

Session 6: Double Size Kingmaker Annual #1
Winter is over!

Skragger and Tobias reunite with the others of the Restov Charter. Nylrah and Harlowe are glad to see their front line bodyguards back, and Eliellah is reading fan mail still recovering from her bear eating episode. As the fallout from the last session is still taking shape, the charter squares it’s shoulders and carries on with business.

Nylrah lets her hair down with the tradehouse rabble and learns that some careless hunter is leaving his traps unmarked, injuring more than a few of his fellows over the past weeks. Skragger gets the honor of assisting sister Felka assume control of House M’Grash operations at Oleg’s, (including use of his bedroom), and Harlowe warns his suppliers of coming troubles looking for a roost. They take about as you’d expect them to. Oleg sighs and says he’ll keep an eye out, Bhoken reveals he’s already rigged his hut to explode at the first sign of trouble.

The party escort Chief Sootscale back to his village on their way out to return to bandit hunting. The kobolds throw a grand feast for their returning chieftain and his successful treaty with the human lands north, of which the party partakes in as best they can. Nobody’s particularly in love with the cat meat dishes the kobolds prepare, and the mite war monument is a tad off-putting and disingenuous, but there’s no shortage of kobold orphans Kony is willing to apprentice out to this group of dangerous mercenaries, unholy arcanists, reprehensible entertainers and unscrupulous trade princes, so surely that makes it even. Yep. No problem there. No sir.

THE PARTY STRIKES WEST

Our heroes sally westward and find a broken river crossing, with little but a single rope marking the bridge’s existence. Harlowe schleps across and makes friends nearly gets drowned by the bridge’s undead ferryman Nettle, who’s actually fairly reasonable (if upset and preoccupied) for an ungodly murderous hate zombie crime against humanity. He tells his tale of woe and murder at the hands of the Stag Lord, and the party glibly promises the villain’s body as a trophy to Nettle as a token of pity, and proof he would be duly avenged. The party seems to forget the promised proof of the Stag Lord’s murder to Restov, though…

Nettle allows them passage without further drowning hazard, and the party picks camp (poorly) for the night. Watchman Scragger does no such thing, and Nylrah awakens in the middle of the night with a shudder. Her unease is well founded, because just out the outskirts of the clearing a spooky ghost Wendigo meandered by. Luckily, the beast never noticed them. Someone somewhere else wasn’t so lucky.

At the next morning’s light the group pressed on into the forest, a forest crawling with those strange talking spider rat creatures. They demand a toll and are bought off with simple silver pieces. The trees apparently grow powerful psychotropic fruit, of which the party took and would abuse to humorous effect. Hooray LSD Fang Berries.

The charter happen upon the tracks for the beast Tuskgutter. Harlowe demands the tusks for ivory handles. The party doesn’t object. They lay a cunning trap for the beast, but are caught off guard at the sight of a litter(flock? school? murder?) of babby boars. The beast attacks at the death of it’s young and there’s blood and violence and tusks and gutting all around. Tobias and Scragger wind up face down in a pool (only partially their own blood) while Harlowe desperately lays into the beast, his weapons failing him for the first time in their use. Only the timely use of the mysterious origami cup by Nylrah saved their groups… bacon, as it were, by freezing the creature still. They rest the evening in the boar’s cave and take slices of the fang berries. It’s not a good trip for Scragger and Nylrah. The group collects the corpse and heads to Oleg’s to drop the beast off, collect their reward, bask in the notoriety, and generally puff their egos a little. The trade house staff can hardly handle such a large beast at once, so they begin preparing the meat for a feast to happen next session. The crew heads southward to map some remaining blank spots.

The day starts off well enough with an amusing encounter with a carbunkle, a creature that defies all logic and seems to evolved from nowhere to take it’s place completely outside of the food chain. The creature, psychically potent as it may be, is a complete goof. The group captures the bizarre thing as a momento and cheap way to get fucked up when the fang berries run out.

As if to admonish them for daring to wring a little levity from their work, a plume of ill smoke bellows from the kobold tribe lands. The charter strikes as fast as they can towards their allies, only to be ambushed unawares by bandits. Harlowe kicks himself for not seeing this ploy for what it was. The Stag Lord’s top lieutenant Kressel is behind the ruse, and sets a frighteningly large amount of sellswords and highwaymen after the charter. Skragger falls for the classic pit trap. Tobias is elbow deep in rabble. Nylrah is fighting for her life, and Harlowe does something reckless. Trusting his insane armorer, he grabs one of the unmarked rounds Bohken gave him and shoots into the melee. It burns through some of the goons outright and starts eating Kressel from the inside out with a strange glowing cancer. Unfortunately, so to does it do that to Tobias. Nylrah uses her second origami spell of the trip to magic missile machine gun the bandit princess Kressel to death as she turns to ash, and the group rides like mad towards the temple of Erastil to save friend Tobias from the same fate. Luck was with them that day and he survived, although not without psychological scars. Tobias is bound and determined to add this brush with death to his ever growing tatto collection, although he find trouble trying to encapsulate “death by magic glowing super science cancer bullet” into a coherent design. He settles with a portrait of Harlowe on his arm and threats of severe, severe beatings should the man ever shoot him again.

He agrees sheepishly. “I won’t ever point those bloody things at you again. I’ll just use the regular buckshot.”

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Session 5 Recap
Trade Houses, Tribunals, and Challenges that can't be solved by the sword, Oh Crap!

Adventure! Finding a way across the river and into the forests, the party starts to see a glimpse of why the Stolen Lands have remained unsettled for centuries.

But while the majority of the charter group were fighting for their lives at the foot of the ancient temple, what were their noble cavalier, stalwart fighter, and kobold ally up to back in civilization?

- Skragger, Tobias, Oleg and Chief Sootscale travel to Restov

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Session 4 Recap
Rust Monsters and Woodmen and Bears, oh my!

Our intrepid band of heroes player characters return to Oleg’s for some well deserved rest after their bloody jihad against the mite menace. Skragger and his man Tobias are summoned away to Restov for powerful trade meetings, while Elyelah, Nylrah and Harlowe are left to continue mapping the Greenbelt in their absence. The fortuitous arrival of fellow chartered explorers allows them to maintain schedule with little interruption, a gnome enchantress and her elven huntress guard.

Harlowe bemoans his sorry position, beset on all sides by fae estrogen. It was to be a long trip indeed.

The gold mines nearest the Sootscale lands is explored with reckless mine cart shenanigans, and incidentally leads to the development of ‘air brakes.’ In the furthest reaches of the mines, a small colony of rust monsters had set up a colony and were feasting on the abandoned mining tools. The group deals with them in short order and breathe a sigh of relief than the armor wearers weren’t present for the conflict.

Further excursion lead the even more motley than usual group to the border of a dense wood, it’s entrance marked by the broken corpses of the Erastil pilgrims and the not quite as broken not-corpses of some angry trolls. The bests are put down in short order. Horses are tied, and entrance is made on foot.

Inside, a broken marble path is found, along with the nasty wood creatures inhabiting and inhibiting the place. An opening skirmish takes place, and the group beat feet into the not-so-lost-anymore temple to Erastil to avoid further retaliation.

The temple lays ill-kept, overgrown with vines in a strangely beautiful and almost appropriate state of disrepair. The remaining pilgrims are found, dead, clearly brutalized by a great and powerful force of some unknown origin.

It’s known soon enough, as an enormous bear bursts into the center room and begins rampaging. The group, now cursing their luck that the armor wearers aren’t present, charge to meet the beast head on. Harlowe tackles the beast and climbs onto it’s back in a strange display of machismo and an uncharacteristic willingness to stand in the breach for reasons he can’t even quite verbalize. Elyelah and [ gnome sorcerer ] stride forward as well to corral the best, as [ elf ranger ] and Nylrah pepper it from afar. Violence happens, the fair bard and enchantress are nearly mauled to death in the jaws of a mega ursine, Harlowe curses the long leash he gave his alchemy supplier, and with lives in the balance and not a moment too soon, the beast is felled and the temple restored.

A dark curse kept the sacred ground and the holy man that tended it bound, forced to inhabit a form more fitting to the furies he’d misguidedly shown in years past. With that, the grizzly fate of the pilgrims are revealed, the temple is given a new guardian, and the humble cartographers, nobles and men at arms of the Greenbelt secure another hex for civilization.

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Session 03 Recap
Let's Have A Holy War! giant centipedes, explosions, and tiny heroes

The Sootscale Base
-The group lives among the kobolds for a week, preparing for the final battle of the holy kobold war.
- Nylrah and Elyelah talk to the troops and kobolds around the camp, learn of a power struggle between the tribal and religious leaders, Sootscale and Tartuk.

-The group comes to the conclusion that getting the statue back is necessary, what to do with it afterwards is to be determined.

The plan for the battle is in 4 parts.
-Skragger leads the kobold monitor lizard cavalry and is the main frontline leadership, able to respond quickly to any events on the battlefield from Marauder. Both cavalier and steed eager to test their years of training in a real battle.
-Sword Scion Tobias oversees the main kobold infantry, ready to show the power of a Sword Scion of Restov, rides alongside Skragger to respond quickly to battlefield emergencies.
-Harlowe oversees and maintains the kobold siege engines, three catapults of his own design, he will make sure they are seen as the main threat to the mites’ fortress.
-Elyelah and Nylrah will lead the tactical strike team with three objectives: get back the statue, eliminate the mite leadership, set the fortress ablaze from the inside.

A hand picked squad of kobolds, the most elite, accompanies the team
- Krillin; a kobold monk and one of the best-trained fighters among the tribe, although exiled for years (due to Tartuk’s religious movement) he has answered the call to fight for his people as champion of their ancient and abandoned ways.
- Kabbage and Patches; a set of twin kobold alchemists, mad bombers with a vicious hate of the mites dwarfed only by their love of explosions.
- Kane the shield bearer; the finest armorer of all the kobolds, covered in the ancestral armor of his people’s lost art, he is an impenetrable wall and the most stalwart defender of the tribe.

-Krillin and Kabbage accompany Skragger and Tobias in the charge atop Marauder
- Kane and Patches form the rest of the tactical squad of Nylrah and Elyelah’s

War comes to the Greenbelt
- Skragger along with the kobold calavry slowy approach the dead ancient tree of the mites in the early fog filled morning, avoiding the hidden traps of the enemies perimeter.

-The sounds of hoofbeats, monitor lizards, and kobold warcries rise to a cacophony as the charge crashes into a startled mite defense line.

- The alarm sounds and the elder hulking tree seems to explode with activity, a wave of sickening blue mites spills from it’s base of partially exposed roots and 10ft – 20ft centipedes burst for the ground to meet the kobold forces.

- The mites outnumber the kobolds 10 to 1

[To be continued when I have more spare time to finish the recap]

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Preview Session 03
Epic Battle of Small Proportions

The group, taking a detour from their original map making mission, has found themselves in the middle of an epic war in miniature.

Siding with the kobolds on their holy crusade against the mites, is the party ready to face the tiny horrors of a knee high war?

Can they succeed split up from one another in a two front battle?

Will the kobolds ever get that catapult to work?

And what will become of Kony the Kobold?

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Session 02
Let's Make Maps: Drugs, Spiders, and Holy War

Trading Post Time!
- Awesome opening wolf fight cutscene
- Two weeks have passed since the massacre, no major signs of bandit reprisal
- Trading post now under House M’Grash, one of Skragger’s siblings in route to oversee operations
- Clerk Codax sent from restov to monitor situation for the government
- Brother Carver sent from the church of Erastil with a small group of Sentinels to reclaim a lost temple somewhere in the woods
- Kolea leaves party to take up resident in trading post to help new people traveling into the greenbelt
- Hunters and trappers are trickling in to take advantage of the new frontier
- The mad alchemist bhoken is met east of Oleg’s

Adventure Time!
- The group starts to explore and map
- The field of bones
- SPIDER PIT FIGHT!
- more exploring
- A tiny battlefield, two tiny survivors from two tiny sides, party gets to choose a side Kobold or Mite
- Nylrah chooses paragon dialogue
- Harlowe choose renegade quicktime event
- A mite explodes

Kobold Time!
- Kony the Kobold is saved
- The party learns of the holy kobold crusade
- sneak through Mite territory
- learn the genius of kobold pit engineering
- Meet Chief Sootscale and Tartuck
- Kobold CIC
- plans for the final battle begin.

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Session 01
Fun Times on the Frontier: Bandit Massacre at Oleg's

- The group meets in Restov at House M’Grash’s trade hall
- Travel to the border and find a trading post in ruins
- Skragger learns what bear traps do, and how diplomacy works.
- Meet Oleg and Svetlana and learn of their plight with Bandits of the Stag Lord
- Decide and prepare the ambush the bandit raiding party
- Massacre
- Start to rebuild the trading post

Feel free to put in an account of the session.

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Stolen Land Sessions
The Greenbelt Charter
Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, to explore and map the wilderness region known as the Greenbelt. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Desnus, under watchful eye of the Lordship of Restov and authority granted by the Lord Noleski Surtova, current Regent of the Dragonscale Throne.
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