Pathfinder AP: Kingmaker

Session 4 Recap
Rust Monsters and Woodmen and Bears, oh my!

Our intrepid band of heroes player characters return to Oleg’s for some well deserved rest after their bloody jihad against the mite menace. Skragger and his man Tobias are summoned away to Restov for powerful trade meetings, while Elyelah, Nylrah and Harlowe are left to continue mapping the Greenbelt in their absence. The fortuitous arrival of fellow chartered explorers allows them to maintain schedule with little interruption, a gnome enchantress and her elven huntress guard.

Harlowe bemoans his sorry position, beset on all sides by fae estrogen. It was to be a long trip indeed.

The gold mines nearest the Sootscale lands is explored with reckless mine cart shenanigans, and incidentally leads to the development of ‘air brakes.’ In the furthest reaches of the mines, a small colony of rust monsters had set up a colony and were feasting on the abandoned mining tools. The group deals with them in short order and breathe a sigh of relief than the armor wearers weren’t present for the conflict.

Further excursion lead the even more motley than usual group to the border of a dense wood, it’s entrance marked by the broken corpses of the Erastil pilgrims and the not quite as broken not-corpses of some angry trolls. The bests are put down in short order. Horses are tied, and entrance is made on foot.

Inside, a broken marble path is found, along with the nasty wood creatures inhabiting and inhibiting the place. An opening skirmish takes place, and the group beat feet into the not-so-lost-anymore temple to Erastil to avoid further retaliation.

The temple lays ill-kept, overgrown with vines in a strangely beautiful and almost appropriate state of disrepair. The remaining pilgrims are found, dead, clearly brutalized by a great and powerful force of some unknown origin.

It’s known soon enough, as an enormous bear bursts into the center room and begins rampaging. The group, now cursing their luck that the armor wearers aren’t present, charge to meet the beast head on. Harlowe tackles the beast and climbs onto it’s back in a strange display of machismo and an uncharacteristic willingness to stand in the breach for reasons he can’t even quite verbalize. Elyelah and [ gnome sorcerer ] stride forward as well to corral the best, as [ elf ranger ] and Nylrah pepper it from afar. Violence happens, the fair bard and enchantress are nearly mauled to death in the jaws of a mega ursine, Harlowe curses the long leash he gave his alchemy supplier, and with lives in the balance and not a moment too soon, the beast is felled and the temple restored.

A dark curse kept the sacred ground and the holy man that tended it bound, forced to inhabit a form more fitting to the furies he’d misguidedly shown in years past. With that, the grizzly fate of the pilgrims are revealed, the temple is given a new guardian, and the humble cartographers, nobles and men at arms of the Greenbelt secure another hex for civilization.

Session 03 Recap
Let's Have A Holy War! giant centipedes, explosions, and tiny heroes

The Sootscale Base
-The group lives among the kobolds for a week, preparing for the final battle of the holy kobold war.
- Nylrah and Elyelah talk to the troops and kobolds around the camp, learn of a power struggle between the tribal and religious leaders, Sootscale and Tartuk.

-The group comes to the conclusion that getting the statue back is necessary, what to do with it afterwards is to be determined.

The plan for the battle is in 4 parts.
-Skragger leads the kobold monitor lizard cavalry and is the main frontline leadership, able to respond quickly to any events on the battlefield from Marauder. Both cavalier and steed eager to test their years of training in a real battle.
-Sword Scion Tobias oversees the main kobold infantry, ready to show the power of a Sword Scion of Restov, rides alongside Skragger to respond quickly to battlefield emergencies.
-Harlowe oversees and maintains the kobold siege engines, three catapults of his own design, he will make sure they are seen as the main threat to the mites’ fortress.
-Elyelah and Nylrah will lead the tactical strike team with three objectives: get back the statue, eliminate the mite leadership, set the fortress ablaze from the inside.

A hand picked squad of kobolds, the most elite, accompanies the team
- Krillin; a kobold monk and one of the best-trained fighters among the tribe, although exiled for years (due to Tartuk’s religious movement) he has answered the call to fight for his people as champion of their ancient and abandoned ways.
- Kabbage and Patches; a set of twin kobold alchemists, mad bombers with a vicious hate of the mites dwarfed only by their love of explosions.
- Kane the shield bearer; the finest armorer of all the kobolds, covered in the ancestral armor of his people’s lost art, he is an impenetrable wall and the most stalwart defender of the tribe.

-Krillin and Kabbage accompany Skragger and Tobias in the charge atop Marauder
- Kane and Patches form the rest of the tactical squad of Nylrah and Elyelah’s

War comes to the Greenbelt
- Skragger along with the kobold calavry slowy approach the dead ancient tree of the mites in the early fog filled morning, avoiding the hidden traps of the enemies perimeter.

-The sounds of hoofbeats, monitor lizards, and kobold warcries rise to a cacophony as the charge crashes into a startled mite defense line.

- The alarm sounds and the elder hulking tree seems to explode with activity, a wave of sickening blue mites spills from it’s base of partially exposed roots and 10ft – 20ft centipedes burst for the ground to meet the kobold forces.

- The mites outnumber the kobolds 10 to 1

[To be continued when I have more spare time to finish the recap]

Preview Session 03
Epic Battle of Small Proportions

The group, taking a detour from their original map making mission, has found themselves in the middle of an epic war in miniature.

Siding with the kobolds on their holy crusade against the mites, is the party ready to face the tiny horrors of a knee high war?

Can they succeed split up from one another in a two front battle?

Will the kobolds ever get that catapult to work?

And what will become of Kony the Kobold?

Session 02
Let's Make Maps: Drugs, Spiders, and Holy War

Trading Post Time!
- Awesome opening wolf fight cutscene
- Two weeks have passed since the massacre, no major signs of bandit reprisal
- Trading post now under House M’Grash, one of Skragger’s siblings in route to oversee operations
- Clerk Codax sent from restov to monitor situation for the government
- Brother Carver sent from the church of Erastil with a small group of Sentinels to reclaim a lost temple somewhere in the woods
- Kolea leaves party to take up resident in trading post to help new people traveling into the greenbelt
- Hunters and trappers are trickling in to take advantage of the new frontier
- The mad alchemist bhoken is met east of Oleg’s

Adventure Time!
- The group starts to explore and map
- The field of bones
- more exploring
- A tiny battlefield, two tiny survivors from two tiny sides, party gets to choose a side Kobold or Mite
- Nylrah chooses paragon dialogue
- Harlowe choose renegade quicktime event
- A mite explodes

Kobold Time!
- Kony the Kobold is saved
- The party learns of the holy kobold crusade
- sneak through Mite territory
- learn the genius of kobold pit engineering
- Meet Chief Sootscale and Tartuck
- Kobold CIC
- plans for the final battle begin.

Session 01
Fun Times on the Frontier: Bandit Massacre at Oleg's

- The group meets in Restov at House M’Grash’s trade hall
- Travel to the border and find a trading post in ruins
- Skragger learns what bear traps do, and how diplomacy works.
- Meet Oleg and Svetlana and learn of their plight with Bandits of the Stag Lord
- Decide and prepare the ambush the bandit raiding party
- Massacre
- Start to rebuild the trading post

Feel free to put in an account of the session.

Stolen Land Sessions
The Greenbelt Charter
Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, to explore and map the wilderness region known as the Greenbelt. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Desnus, under watchful eye of the Lordship of Restov and authority granted by the Lord Noleski Surtova, current Regent of the Dragonscale Throne.

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